Skip navigation

Quick update: I finally finished the game engine for Kleptos! Celebration!

I’m now going to be putting together the flow of the actual game (events, puzzles, items, etc.). It’s going to be ridiculously simple compared to the effort that went into making the game work – I have about a dozen really easy puzzles planned. Naturally, I will continue to tweak the engine as I begin the content phase.

Although Kleptos is not going to be very much, in the end, I will have had practice building a framework that I could either immediately apply to more complicated games (say, a fuller Kleptos where this is only the first level) or further refine as a learn how to apply it to other genres – other text-based games (such as roguelikes) or even graphics-based games.

I’m sure that existing engines/libraries, such as pygame and flixel, can do a lot more: I’m not celebrating having inventing the wheel. But it’s good to know I can work through problems like this. Who knows? Maybe I might be able to contribute something to the game development world in the future.

Advertisements

2 Comments

  1. Nice! Looking forward to the finished product. Maybe you could write a post or three giving a breakdown of the project and/or the actual code?

    Cheers

  2. Absolutely. As I said in my last post, I could really use the practice writing on these topics.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: